Project Technologia_EDT 634

2.1. Visions of a New Array

Following the corridor to its end, you find yourself on a balcony overlooking a surprisingly wide causeway. The array of colorful flooring displays stands in stark contrast to the relative bleakness of the hallway from which you’d come, with rich purples, reds, blues, and golds splashed about the tapestries and carpets below you. The street is flooded with a diverse throng of busy people, each moving with a sense of urgency that, in sum, resembles a raging river splashing over its banks. The din of human interaction sounds like a waterfall murmuring smoothly below your balcony view. Parents run holding their children's hands while a group of elderly men guffaw in a corner. Two women stand in admiration of the textured symbols on the walls. Openings embedded along the length of the causeway, most likely shops openning up for new trade opportunities, become immediately full as the crowd spills in to browse the owners’ wares. Many such small specialty shops have opened since the group’s arrival on the Remmlar Array. There had been trade among the ships of the floatila while they were adrift, but now it was much more possible to have a full working economy.

The liveliness you observe makes it easy to forget the cold, black void outside the isolated station, as it floats through the vastness of intergalactic space.

Duncan, Biff, and Rheegan stand beside you, captured by the impassioned arguments made moments before by you and your colleagues. Duncan leans against the balcony railing as he stares off into the distance, a leader surveying his domain…

“See that,” he says. “This is the first time these people have had a chance to settle down after a lifetime of floating through space. There are about a hundred-thousand of us, all descendants of those who fled Sol aboard the Hyperion after the Event. Our ancestors lost contact with the rest of the fleet decades ago… This once-abandoned space station, the Remmlar Array, is the only other sign of life we’ve come across in our travels. You people are the only non-travelers we’ve ever met. Kind of surreal, really.”

Duncan’s voice trails off into the roar of sound coming from below. He looks to Biff and Rheegan before walking over to them, and the three engage in conversation out of earshot. Turning slowly back to you, he smiles. "You people… I mean our new guests, have made an interesting case that things like incentives (Adan), collaboration (Will), and even assessments and building things can support all our objectives. But I don't think you yet see the issue. We cannot pursue all goals at once. We must start somewhere and build up. Rheegan wants just a system for career preparation. That's a worthy goal, but Biff is right too that we should individualize our education and ensure that even engineers have their creative and artistic sides nurtured, and our artists have some exposure to the wonders of science. And I hope we all agree that we need citizens who have the higher level thinking skills needed to analyze and think for themselves and not be persuaded by scams and issues of purely short sighted self interests. Where do we start? Which goal to we pursue first? I do not hear a consensus vision from our new advisors."

Duncan pauses, then continues, “That said, we invite you to help in every way with our project. Please understand, up until now, parents have been educating their own kids and crafters have been taking apprentices for years as we floated through space in our space crafts. But now that we’re mostly situated here on Remmlar Array station, it makes sense to start building a formal school environment and a core curriculum. Even though the tech is antiquated by our standards, it might be just up your alley — our ancestors only managed to salvage existing tools when they fled earth a century and a half ago. Given that most of it is circa 2016, you must know plenty about how to put it to use. That’ll be awfully helpful, especially if we want to start prepping for some of the more complicated things that are yet to come.”

Prompt: Identify a role you and your colleagues can play in visioning and planning educational goals for  the new colony, from the perspective of technology advisors.

Mission Assist: To clarify your response, consider how an educational technology coordinator fits into the administration and maintenance of a school system and core curriculum strategies. Include specific priorities you’d like to set for the progression and development of a sustainable technology plan. How might you help the administrators set goals and priorities?

1.1. Staring anew on Remmler Array

A loud ringing in your ears awakens you as you slump forward.

There is little to be seen in the cold dark of the room aside from a small porthole adjacent to where you sit. Through it, you can make out several small pinpoints of light, stars embedded in the inky blackness of space. Massive, steel arms of a space station become visible as you move closer to the window, starlight reflecting off of the active solar panels. A few ships artfully dip in and out of a docking bay across the void much like honey bees returning home to a bustling hive.

As your eyes adjust to the dim lighting, three silhouettes come into view at slightly more than an arm’s length. The tallest of the three, a dark-skinned man with graying hair, approaches you. Somewhat puzzled, he moves his right hand to the edge of his worn leather belt.

Reluctantly, the other figures move forward into the light. A squat, chubby man with a pale complexion and thin, white hair, cautiously raises his arm, signaling you to stand. A woman, sidling her tall, angular frame around the round bodied man next to her, nods with a frown on her face.

The dark-skinned man looks to you and speaks:

“Who are you? This area of the station is classified—what’s your business here?”

Prompt: Respond to the strangers’ request concerning who you are.

Mission Assist: Your response should include initial thoughts about the mission at hand, your assigned worldview, and the primary goal for coming to the space station. While it’s probably prudent to present your avatar as a professional colleague (e.g., a new consultant meeting administrators for the first time), you’ll still want to consider whether s/he will be happy or melancholy, funny or stern, light-hearted or grim, etc. Keep in mind that while you can't control other characters or the environment, you can build off of what others have written (i.e., responding to what their characters say/do).

Remember: this should be written from the third-person point of view (e.g., After pausing for a moment, Bernie stretches out his hand and says, “Hello!”), NOT the first-person point of view (e.g., I’m Bernie—nice to meet you).

Example Response: Bernie stretches out his hand and says a cheerie, “Howdy! I’ve been sent to help you with your use of technology in support of learning. I’m a pretty direct guy with training in Behaviorism. Let me just say I will find it rewarding to help you craft incentives that support learning and reinforce the behaviors that lead to good citizenship here.”

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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